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RE: [SEC508] Flash Games test



Believe it or not, I couldn't get either example to work with Jaws 7.1.
I heard the buttons, but when I arrowed or tabbed to them, animal,
cartoon, instructions, etc. and hit enter or space nothing happened at
all.

What am I doing wrong? :-)

Don Barrett
 

-----Original Message-----
From: sec508-admin@trace.wisc.edu [mailto:sec508-admin@trace.wisc.edu]
On Behalf Of Andrew Kirkpatrick
Sent: Tuesday, August 22, 2006 2:32 PM
To: blindwebbers@yahoo.com; gui-talk@nfbnet.org; sec508@trace.wisc.edu
Subject: [SEC508] Flash Games test

Hi,
Net Systems Solutions (http://www.n-syst.com) has created a couple of
versions of a Flash game.  I'm interested in gathering some opinions
about which version people prefer, and why.  I'll share any results from
this non-scientific study -- the general idea behind this is that rich
internet applications are challenging to make accessible, in part
because we need better information about what screen reader and keyboard
users prefer.

Example 1.1: http://www.n-syst.com/hangman1.htm
Example 1.2: http://www.n-syst.com/Hangman2.html

I wrote this up on Adobe's Accessibility Blog - feel free to send
comments to this list or add comments to the Blog entry.
http://blogs.adobe.com/accessibility/
http://blogs.adobe.com/accessibility/2006/08/two_accessible_flash_games_
whi.html

Thanks,
AWK

Andrew Kirkpatrick
Corporate Accessibility Engineering Lead Adobe Systems
akirkpatrick@adobe.com
 

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