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RE: [SEC508] Flash Games test
- To: "Andrew Kirkpatrick" <akirkpat@adobe.com>, <blindwebbers@yahoo.com>, <gui-talk@nfbnet.org>, <sec508@trace.wisc.edu>
- Subject: RE: [SEC508] Flash Games test
- From: "Barrett, Don" <Don.Barrett@ed.gov>
- Date: Tue, 22 Aug 2006 19:19:04 -0400
- List-archive: <http://trace.wisc.edu:8080/mailarchive/sec508/>
- Sender: sec508-admin@trace.wisc.edu
- Thread-index: AcbGGUx7DNsN8iJuR8iVPjHsmccrfQAJ810A
- Thread-topic: [SEC508] Flash Games test
Believe it or not, I couldn't get either example to work with Jaws 7.1. I heard the buttons, but when I arrowed or tabbed to them, animal, cartoon, instructions, etc. and hit enter or space nothing happened at all. What am I doing wrong? :-) Don Barrett -----Original Message----- From: sec508-admin@trace.wisc.edu [mailto:sec508-admin@trace.wisc.edu] On Behalf Of Andrew Kirkpatrick Sent: Tuesday, August 22, 2006 2:32 PM To: blindwebbers@yahoo.com; gui-talk@nfbnet.org; sec508@trace.wisc.edu Subject: [SEC508] Flash Games test Hi, Net Systems Solutions (http://www.n-syst.com) has created a couple of versions of a Flash game. I'm interested in gathering some opinions about which version people prefer, and why. I'll share any results from this non-scientific study -- the general idea behind this is that rich internet applications are challenging to make accessible, in part because we need better information about what screen reader and keyboard users prefer. Example 1.1: http://www.n-syst.com/hangman1.htm Example 1.2: http://www.n-syst.com/Hangman2.html I wrote this up on Adobe's Accessibility Blog - feel free to send comments to this list or add comments to the Blog entry. http://blogs.adobe.com/accessibility/ http://blogs.adobe.com/accessibility/2006/08/two_accessible_flash_games_ whi.html Thanks, AWK Andrew Kirkpatrick Corporate Accessibility Engineering Lead Adobe Systems akirkpatrick@adobe.com _______________________________________________ SEC508 mailing list SEC508@trace.wisc.edu http://trace.wisc.edu:8080/mailman/listinfo/sec508
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