Project Engineer, Trace R&D Center
info@trace.wisc.edu
http://trace.wisc.edu/
(608) 262-6966, (608) 263-5408 (tdd)
Michael G. Paciello
Executive Director, Yuri Rubinsky Insight Foundation
paciello@yuri.org
http://www.webable.com/
(603) 598-9544
With that short introduction, in the remainder of this article will discuss the term "disability" and introduce you to some computer accessibility related terminology. In later articles, we hope to cover specific examples of accessible software and hardware designs on various computer platforms, as well as guidelines for making products more accessible.
The seriousness implied by these significant percentages should not go unnoticed on the employer and consumer mass markets. The 1990 paper "Thirty-Something Million: Should They Be Exceptions?" summarizes statistics regarding the disabled/aging population, looks at situations where simple changes in design with the disabled in mind successfully benefit everyone for little or no cost, and also addresses the much larger economic cost of not providing accessible designs [Van90].
It should be noted that this sort of "categorization" doesn't begin to cover the specific causes and/or range of problems associated within the impairment groups. It should also be noted that while trying to provide a brief description of the major causes of disabilities, some persons with certain disabilities may cross multiple categories. For example, someone with a head injury and stroke may have paralysis and memory problems, placing them in both the physical and cognitive impairment areas. One final yet important notation is that not all types of disabilities are necessarily easy to identify. For example, someone with a seizure disorder may not appear to have a disability, yet a seizure could be triggered by the blinking computer cursor we all tend to ignore.
Some major causes of physical impairments include:
Visual displays and other visual output cause the most trouble for people with visual impairments. The recent popularity of computer operating systems that employ a graphic or graphical user interface (e.g., GUIs) are particularly troubling to individuals who are blind, since GUIs require the use of eye-to-hand coordination to operate the mouse. Also, things many of us take for granted, such as operating instructions, on-line help manuals, and printed documentation may be difficult to read or unusable at best for someone with a visual impairment.
Many people with visual impairments still have some visual capability and can read with the assistance of magnifiers, brighter lighting, larger lettering using sans-serif typefaces, and high contrast coloring.
Individuals with a hearing impairment have difficulty using products which provide auditory information (e.g., movie sound track). The presentation of auditory information redundantly in visual or alternative format (e.g., closed captions) or the use of audio amplification devices can sometimes help compensate for the loss of hearing.
Language impairments can cause difficulty in comprehension and/or expression of written and/or spoken language. Terms such as expressive or receptive aphasia and dyslexia are often associated with language impairments.
Using AT, an individual with a visual impairment may need to use screen magnification software, which can enlarge the character fonts and graphics on the screen for easier viewing. Perhaps that same individual is completely blind and relies on screen reading software, which provides audible output of the visual events on the screen, or perhaps they use a Braille device to both send input to and receive information from the computer. An individual with a physical impairment might utilize AT by wearing a headband which contains an ultrasonic transducer, allowing them to manipulate the mouse cursor and thus replacing the mouse puck which their paralyzed arms cannot operate. Another individual may instruct their favorite multimedia application to include text output or "captions", as they attempt to listen to the melody, despite their reduced hearing capability.
Not all uses of technology or AT should be equated with providing access only for individuals with disabilities. For example, how many of us have used a library computer and listened to audio output by plugging a pair of headphones into the audio output jack? That same audio output jack can provide audio output for a blind individual. As another example, the addition of decoder chips in TVs to provide closed captioning for the hearing impaired has also found its way into the classroom to assist in teaching language skills.
These are just a few examples of the uses of AT. In future articles, we hope to provide you with more detail in several areas. If you design or develop computer software or hardware, we challenge you to consider some of this information and ask yourself whether or not your product is as accessible as it could be. Meanwhile, several sites that can provide you with more information regarding disability, accessibility, AT, and universal design are listed below.
Home Page: http://trace.wisc.edu/
Designing an Accessible World:
http://trace.wisc.edu/world/
Computer Access Program:
http://trace.wisc.edu/world/computer_access/
[Van90] G.C. Vanderheiden. "Thirty-Something Million: Should They Be Exceptions?" Human Factors, 32(4), pp. 383-396, 1990.
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